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Avoid Negative Crop October 1, 2009

Posted by Scott in Information.
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Negative Crop is creating a HUGE problem for me on one of the many servers I play on. I built far too many troops to help my alliance win a war, and we won, but I am at around -13,000 crop per hour in my capital, which is a 9 cropper. I have 3 support villages, but together they only create about 8000 crop per hour. So that leaves 5000 crop that I have to send away from my other villages, raid, or trade for, every hour. I have gotten myself into a dead end, the only real way out is to kill troops. So learn from my mistake and avoid this.



Youtube and other news July 6, 2009

Posted by Scott in Information, Tips/Hints, Travian.
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Hello Everyone!

For the fun of it I might be creating a YouTube account. I’m still figuring out what to post on it so just be patient.

In other news, I want everyone to check out http://travianchampions.wordpress.com/, its quite interesting. In my opinion, more informative than the .com forums.

One of the tips I am including in this post is how to get into an alliance. It seems simple, but there is more to it than you may think. Here are some tips-

1. Correct English. An application like “hey can i pleez join ur allaince” is much more likely to be turned down than an application such as “Hello, I was wondering if I could join your alliance. I am a relatively experienced player with a well sized army. Sincerely, your name.” This tip seems obvious, but I still get messages like this all the time.

2. Be Nice. When they reply with an answer, whatever it is, be nice about it. If they say “Ok, your application is being processed, please wait a few days we will have this all sorted out”, don’t say “Oh come on man quit being lazy jerk you can freakin invite me right now”, or something along those lines.

3. Lie. (a LITTLE bit). No huge exaggerations here. If your population is 500, and you have 400 troops, it might be ‘ok’ to say you have a 1:1 ratio of troops to population. As long as you don’t say you have a 2:1 ratio, you should be fine… Keep your little lies to yourself and don’t make them too big, otherwise your new alliance will find out.

The second tip I am giving you is one you would not normally do but it is more helpful than you think.

Say there are 3 raids coming to your village. You have 50 phalanxes. They are all raids, so obviously there are no catapults. (You can determine whether an attack is a raid or not by going to your rally point and look at ‘incoming troops’) And even if there were catapults, they don’t fire in raids, so there is no point. If it is a raid, DODGE THE ATTACK. Go to the search engine on this site if you don’t know what dodging the attack is. If it is just a raid nothing will be destroyed, and there is no point in losing troops. Just don’t forget to make sure your attackers don’t get resources.

Have a Nice Day and happy raiding

For those big Travian addicts… July 5, 2009

Posted by Scott in Extra, Fun.
Tags: , ,

These are for intense Travian addicts, such as myself 😀 By the way I didn’t make these I just found them.








Have fun! I think the first one is my favorite. Which is your favorite? Also if you have any feel free to leave the link in a comment.

Plans for Rapid Expansion June 15, 2009

Posted by Scott in Information, Tips/Hints.
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1 comment so far

Here is a plan that I devised that you should use if you suddenly feel the need for a lot more villages, another one every 3-5 days if culture points aren’t an issue for you and you put enough effort into it. I’ll guide you through in steps. Also, this is assuming you have what I mention below, otherwise it won’t work in 3-5 days.

#1. Pick a ‘Support Village’. This village needs to have at least 1500 production of wood, clay, and iron and around 700+ of crop production for you to be able to start from scratch in a new village and have another one in 3-5 days.. If you pick a village with 300 an hour production this plan will take far longer than 3-5 days.

#2. Say you’re trying to get another village, and you only have your capital and a 2 pop village that you just founded. Obviously, it will be far, far cheaper and quicker to just build a level 10 residence in the new village than get a level 20 residence in the old village.

#3. In your new village, build a warehouse and granary so that they hold 9600 units of each resource. This is mandatory to level up the residence and train settlers, plus you’ll have to do it eventually.

#4. Start building the residence in the new village. The reason you can get a new village so quickly is because you can send tons of resources from your capital so you can have 8000 wood, clay, iron, and crop in a village with 6 production per hour. Do this, and level up your residence as quickly as possible.

#5. If you have a level 10 residence and it has been 2-3 days, you’re doing a good job. Do the same thing and send tons of resources from your capital, except train settlers instead of leveling up the residence.

Advantages of this:

  • Leaves a level 10 residence in each village so it can’t be conquered right away.
  • Leaves lots of warehouse and granary space in each village, which is never a bad thing
  • Its quick! You can get 2 villages a week if you really work at it!!!
  • Disadvantages of this:

  • Slows down the growth of your capital
  • Lots of planning of when your shipments will arrive and when your settlers will be done, which can get annoying if you’re terribly unorganized, like me
  • Enjoy, and my expansion plan is working quite well for me, try it out!

    Clustering and Village Specialty June 2, 2009

    Posted by Scott in Uncategorized.
    Tags: , , , , , , ,

    I have 2 very good tips for you. First off, is Clustering your villages together. You might not know what I mean when I’m talking about it but I’m sure you’ve all seen something like this.
    By the way I didn’t take that picture I just found it on google images, Thank you to whoever took it.
    Who would settle a village next to a cluster like this without asking permission first?
    Also, this makes your villages grow much faster and you are able to defend them much easier. It is easier to make a village grow when it takes 2 and a half minutes for merchants to get to it than if it takes 12 hours. Also, reinforcements arrive quickly so they are easy to defend.

    The second tip I have to give you is making a village purpose, or specialty. Many players, both experienced and non-experienced make the huge mistake of building every type of soldier in one village and trying to get them all fully upgraded. Doing that will lead to fully upgraded troops later in the game rather than earlier. For example, you might build a scout village. Roman scouts take the most clay, so you would try this in a 5 clay village. Here you would build 2000-3000 scouts. If you scout someone with 3000 scouts, they will be scared out of their mind. Another good idea for this is to build a village with assault troops, such as your tribe’s best offensive unit and lots of rams and catas. Also you might build a cavalry village and a defensive village. This is a somewhat complicated tip and will require some planning on your own, but will be worth it in the end.


    What is an Oasis? March 24, 2009

    Posted by Scott in Tips/Hints.
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    1 comment so far

    An oasis looks like a small mountain, forest, clay pit, or cropland. Sometimes two of these will be combined. If you conquer one of these you get a 25% bonus on a resource, depending on the type of oasis you conquer. If you want to conquer one, first, you’ll need a hero, and a hero’s mansion level 1. A common misconception is that the level or the hero himself and the level of his mansion are related. They are not. You can have a level 40 hero and a level 1 hero’s mansion. The level of the hero himself has to do with his power in battle, and the level of his mansion has to do with how many oases you can conquer. (Level 10=1, Level 15=2, Level 20=3) Also remember that if you want to conquer an oasis, you first must make sure it is in your 7×7. You can’t conquer an oasis 30 tiles away.

    How many troops do I need to conquer an oasis?
    This varies. There are usually more animals to kill in a crop oasis. But you can calculate the exact number of troops you’ll need by going to your rally point, and then using the combat simulator. Be sure to get the exact number of animals, and make sure you entered the types correctly. Now, once you know how many troops you need, and you have a level 10 hero’s mansion, you can start training troops, if you don’t already have enough. A tip that I can offer is to not send your hero along with your troops until there are only a few animals left. If you send your hero in all the raids, he could die, and it is expensive to revive him. I would only send him on the last raid, then the oasis will be yours.

    The Natars February 17, 2009

    Posted by Scott in Natars, Tips/Hints.
    Tags: , ,

    Here is what I found on http://help.travian.us

    Just remember, the Natars are a purely NPC tribe and cannot be played by oneself. (If you’re human, you can’t be a Natar)

    The time has come
    Now that the days shorten and the nights become colder the people in Travian realize that the end of this age is near. The fading stories of glorious battles and pompous buildings of past ages were everything that would remained it seems. But the people decided that this should not be the way this age should end. A wonder should be build, a building of infinite greatness and power. This wonder of the world shall unite the inhabitants of Travian. Sadly, however, the knowledge about the glorious wonders of the world was now lost – taken into graves by now long dead ancestors. Just before the people lost all their hope, fate guided their attention to the ancient tribe of the Natars. That tribe which already outlasted many ages and bloody battles might still own some of the construction plans needed for the wonders of the world but an eerie and eldritch sensation seemed emanate from them and it shouldn’t take long until….

    The tale of the Natars
    Once upon a time, long before the Romans invaded Travian the now free tribes of Gauls and Teutons were enslaved by the Natars. The Natars were a very peculiar tribe which would have been long forgotten, if it hadn’t been for the tales still being told by wet nurses and old crones.
    The Natars once ruled over all of Travian and in all their power and cruelty they had an all-embracing knowledge about the elemental forces which would never be surpassed. Only little is known about this tribe, only a single eyewitness’ report survived the past ages. This report description of a “Golden City” tells whoever bothers to read it about a glorious temple located in the center of the city , a wonder of the world of indescribable greatness and power. Also one says that there are secret and arcane places where these temples can be erected. Places where the wisdom and knowledge of the Natars might be found to once again enslave Travian.

    The Natar’s plan
    However, the Natars have plans of their own and want to enslave the free tribes themselves by constructing a wonder of the world. But whoever erects a wonder of the world in their stead will achieve the ultimate goal of uniting Travian in a world of peace and unison.
    In the end one will see whether the free people of Travian are able to fulfill this daring and glorious deed. The stories of the future, will they be about the valiant alliances or the eldritch Natars?

    If you want even more information, see https://travianguide.wordpress.com/2009/02/04/what-exactly-are-the-natars/, or google ‘Travian Natars‘ and see what you find.

    What exactly are the “Natars”? February 4, 2009

    Posted by Scott in Information, Natars, Travian.
    Tags: , , , ,

    The Natars are a purely NPC Tribe that no human player can play. They have special and different units. They are released 300 days after a server begins.

    A World Wonder can only be built in a village that you conquered from the Natars. The Natars want to get their world wonder up to level 100, and if you want to win in the server, so do you. The Natars are unique. In a Natar army, you will not find Clubswingers, Phalanxes, or Legionnaires. You will find Thorned Warriors, War Elephants, and Axeriders. You can find more information about each specific Natarian soldier here.

    Here is some more information about the Natars:

  • First (meta)alliance which build first the Wonder of the World to the level 100 will be the winner of the server.
  • The Wonder of the World can be build only in Natars’s village, so first a village from Natars must be conquered. The capital of the Natars, “Old Ruins,” can not be conquered.
  • To find on your server the Natars’s villages search for the player Natars.
  • The troops sent by players in a WW’s village consume crop only at half like a normal village.
  • The village which is conquered to build a Wonder of the World can not become the capital.
  • The power of Natars grow with each level of Wonder of the World.
  • The players which have the Wonder of the World with the higher level will be attacked by Natars with a bigger army.
    At each five levels, the Wonder of the World, will be attacked by Natars and from level 95 on each level:
    5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 96, 97, 98, 99.
  • Here is a picture of a Village with the World Wonder in it. This is from server 6 on Travian, and I know from http://forum.travian.com/showthread.php?t=99383 that the Natars have not been released yet on server 6, so this must be from a previous game. I do not know who owns this village though.


    A MUCH easier way to do it! February 1, 2009

    Posted by Scott in Travian.
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    Hey everyone! I finally got tired of figuring out when I would have enough resources to build something with a pencil and paper, so I googled around a little bit.
    This is so easy! All you have to do is give how many resources you need, have, and get per hour! Then it will tell you when you have enough resources to build whatever it is you need!
    I did not make this by the way.


    What to do when there are no farms around your village February 1, 2009

    Posted by Scott in Raiding.
    Tags: ,

    The answer is easy. If you can’t raid anybody, there are a few easy things you can do.

    1. Don’t waste your resources training offensive troops. If you aren’t attacking anybody, there is no point in offensive troops. Just spend your resources on defensive troops, because they will be the best use to you.

    2. Cranny Up! If you play Travian, you will get attacked. The best way to make sure you aren’t losing resources is to build a cranny. This way, you will have your defensive troops in your village, defenses (Wall, traps, etc.), and your cranny. If anyone attacks you, they will lose lots of troops, and gain no resources. This is what every raider with common sense will do when this happens: STOP. If they see no point in attacking you, they won’t attack you.

    3. Focus on your own resource production. If you can’t get resources by attacking, you will have to rely on your own resource production, so make sure you have a really high crop production.

    4. Become a Trader. Trade for your resources!

    5. Ask for them. You can ask for resources from an alliance member. If you just ask someone you don’t know who isn’t in your alliance right out of the blue, they probably won’t give it to you.

    6. Conquer an Oasis. Depending on the Oasis you conquer, you can get a 25% bonus on a certain resource. Some of them will give you a 25% bonus on two resources! (Ex. a 25% bonus on clay, and a 25% bonus on iron)

    7. Build a second village near farms. Scout around on your map. Find some farms all clumped together, and build another village near them. Be sure to send troops to your new village. This is where you will need to train offensive troops to raid the farms near your new village. Also, you can make your new village in a 9 or 15 cropper. This way, you can get a crop bonus and also have basically a spawning point for many successful raids in the near future.

    Enjoy and Happy Raiding,